http://www.podsnack.com/published-players/details/?list&hash=dbdd7f0d86ab40ed2db6de55aa394233
Friday, March 11, 2011
Joke Videos
http://www.youtube.com/watch?v=hmqJXTr5yNg
http://www.youtube.com/watch?v=ZjGI8_ZDDRM
These two videos are very similar in content but the execution made them quite different. The first was a more direct approach in which we essentially acted out the joke as it was written. We used some paneling and the designs on the wall to create line. In this way, we framed the son and managed to give him a more structured look and organize the shot so it would be more pleasing to the eye and less chaotic. In the second video, which was modeled after the video game Mortal Combat, we designed/chose the back round in order to represent a pleasing rhythm. The pillars on each side of the frame represent the two battling characters. Plus, the rhythm of the two pillars right by each other was conducive to a very severe look, which helped enforce the genre. Not to mention, it just happened to look like one of the leve;s from the real video game. While the first video was very straight-forward and traditional, the second was made to contrast the normalcy of the first. The affinity between the two lies with the dialogue, which is identical in both videos. We also utilized tension and release in both videos but most especially in the second video with the mortal combat theme. We did this through the use of music, movement, and the life bars at the top left and right of the screen. The music builds throughout and climaxes along with major plot points such as the kid being sent to his room and when he fights the mom for the last time and wins. The life bars are continuously building up and being shattered by the words of the characters, which helps with creating tension and the tension being released when the life builds once more.
http://www.youtube.com/watch?v=ZjGI8_ZDDRM
These two videos are very similar in content but the execution made them quite different. The first was a more direct approach in which we essentially acted out the joke as it was written. We used some paneling and the designs on the wall to create line. In this way, we framed the son and managed to give him a more structured look and organize the shot so it would be more pleasing to the eye and less chaotic. In the second video, which was modeled after the video game Mortal Combat, we designed/chose the back round in order to represent a pleasing rhythm. The pillars on each side of the frame represent the two battling characters. Plus, the rhythm of the two pillars right by each other was conducive to a very severe look, which helped enforce the genre. Not to mention, it just happened to look like one of the leve;s from the real video game. While the first video was very straight-forward and traditional, the second was made to contrast the normalcy of the first. The affinity between the two lies with the dialogue, which is identical in both videos. We also utilized tension and release in both videos but most especially in the second video with the mortal combat theme. We did this through the use of music, movement, and the life bars at the top left and right of the screen. The music builds throughout and climaxes along with major plot points such as the kid being sent to his room and when he fights the mom for the last time and wins. The life bars are continuously building up and being shattered by the words of the characters, which helps with creating tension and the tension being released when the life builds once more.
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